Notably, these suits could be unlocked in a pre-Alpha version of the game, but were removed from the final product for unknown reasons. Among these cut suits are variants of the Arctic Survival Suit (with red eyes), an Isaac-specific version of Carver's "Witness Suit" and a "Special Forces Suit" for Isaac. There are several unused suits that can be found in the gamefiles and can be added into the game proper… provided that you use a cheat program on PC.Western consumers did not embrace the system much more enthusiastically when it launched in North America and Europe a few months later. In fact, its predecessor, the PlayStation Portable, continued to outsell it for weeks. Japanese fans did not consume it in droves. When Sony's handheld PlayStation Vita launched in December 2011, it boasted the most powerful specs ever for a dedicated handheld system, but a relatively weak game lineup. Raw system power is not enough to generate either hype or sales. Mainstream titles already cost tens of millions of dollars to release, and these numbers will only increase as developers navigate the intricacies of the PS4, Wii U and the next Xbox. Gamers are seldom excited about console releases anymore, and big-budget titles are often a risky proposition. How did gaming arrive in this state?This kind of indifference to consoles is the rule, not the exception. Buzz among games journalists and forum denizens was lukewarm, at best, and Sony's stock took a dive almost instantly following the event. Neither fans nor investors found the display very impressive. A controller (that looked a lot like the current one) was on display, but the console itself was nowhere to be seen. It demonstrated a couple of games (largely sequels in established series), demoed its graphics (impressive, but not much better than the PS3's) and promised to be a friendly space for indie developers (without saying how). Sony has revealed relatively few details about the PS4, despite holding an enormous media extravaganza on Feb.
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